~0~
There is a Broken Room in that small corner which nestles in between architectural features on the west side of the Town Hall.
I know it's there, because I saw it. Or, if you're being picky, I saw the way the wind carried the leaves around it, a perfect miniature whirlwind of brown, broken things.
(Maybe I wouldn't have seen it, except for the leaves. Maybe not. These things call to me.)
I don't know where it goes to. It might not even know, until someone steps into it, and through.
For a moment I considered it, I won't deny it. For one delicious moment I felt that falling/flying of transition, that heady rush of... something.
But I'm safe here, for now. They haven't found me yet. And it's nice to stay still for a while.
I know that one day soon they'll find me, and that I'll have to run. Throw myself into the whirlwind and hope, and pray that I'm prepared. That I've got my bug-spray, sun lotion, winter coat, goggles, gun.
But not yet. Until then, I'll give myself a moment, and watch the leaves dance around the edges of a Broken Room.
~0~
Broken Rooms is a roleplaying game of parallel worlds, which I worked on with some very clever and talented people.
I provided a lot of background material, which has since been merged, amalgamated, re-defined and generally changed to become greater and more interesting than it was before. Some of the fiction I wrote for it is up on the game website:
I provided a lot of background material, which has since been merged, amalgamated, re-defined and generally changed to become greater and more interesting than it was before. Some of the fiction I wrote for it is up on the game website:
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